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Freemium Mobile Gamers and the Percentage Count of Those Who Made in-game Purchases, by number of purchases (February 2016)
Freemium Mobile Gamers and the Percentage Count of Those Who Made in-game Purchases, by number of purchases (February 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Gamers in the United States and their Frequency of Pre-Ordering Video Games (as of December 2016)
Gamers in the United States and their Frequency of Pre-Ordering Video Games (as of December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Games Leading the World's List of F2P MMO Games by Revenue in Million U.S. Dollars (2017)
Games Leading the World's List of F2P MMO Games by Revenue in Million U.S. Dollars (2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Consumers of Console Games and their Potential Interest in Playing the Mobile Version by platform in the United States (March 2016)
Consumers of Console Games and their Potential Interest in Playing the Mobile Version by platform in the United States (March 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Data of Average Time Spent by Gamers in the U.S. Playing Online Multiplayer Games by Device (as of December 2016)
Data of Average Time Spent by Gamers in the U.S. Playing Online Multiplayer Games by Device (as of December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Average Number of Mobile Games Played Monthly and Daily in the United States (as of April 2016)
Average Number of Mobile Games Played Monthly and Daily in the United States (as of April 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by gender)
2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by gender)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by ethnicity)
2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by ethnicity)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

2017 Average Number of Concurrent Viewers on Twitch, Youtube Gaming Live in 1000s (Q2 to Q4 of 2017)
2017 Average Number of Concurrent Viewers on Twitch, Youtube Gaming Live in 1000s (Q2 to Q4 of 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by age group)
2016 Data Showing the Average Time Spent Playing Games and Leisure per Capita on Weekdays and weekends/Holidays of individuals in the U.S. (in minutes, by age group)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Unit Sales Sony's Gaming Entertainment Systems in millions (2011-2016, by quarter)
Worldwide Unit Sales Sony's Gaming Entertainment Systems in millions (2011-2016, by quarter)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Revenue of Mobile Gaming in billion euros from 2017 to 2021 (by device)
Worldwide Revenue of Mobile Gaming in billion euros from 2017 to 2021 (by device)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Worldwide Steam Sales Revenue and Distribution as of August 2017 (by region)
Worldwide Steam Sales Revenue and Distribution as of August 2017 (by region)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Number of Articles Online that Talk about Specific Game Titles in 2016
Worldwide Number of Articles Online that Talk about Specific Game Titles in 2016
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Mobile Gaming Revenue by Genre in million U.S. dollars (2016 and 2023)
Worldwide Mobile Gaming Revenue by Genre in million U.S. dollars (2016 and 2023)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Worldwide Distribution of Games Market Revenue from 2015 to 2019 (by segment and screen)
Worldwide Distribution of Games Market Revenue from 2015 to 2019 (by segment and screen)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Gross Mobile Game Revenue of Apple App Store and Google Play in billion U.S. dollars (Q1 2016 to Q3 2017)
Worldwide Gross Mobile Game Revenue of Apple App Store and Google Play in billion U.S. dollars (Q1 2016 to Q3 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Worldwide Estimated Installed Base of Microsoft Game Consoles in million units (2013 to 2018)
Worldwide Estimated Installed Base of Microsoft Game Consoles in million units (2013 to 2018)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Worldwide Leading Mobile Gaming Markets based on Share of Mobile Game Sessions (April 2017)
Worldwide Leading Mobile Gaming Markets based on Share of Mobile Game Sessions (April 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Weekly Time Spent Playing Games on Selected Devices According to Gamers in the U.S. (as of December 2016)
Weekly Time Spent Playing Games on Selected Devices According to Gamers in the U.S. (as of December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Top iPhone Gaming App Publishers Based by Revenue in million U.S. dollars (January 2018)
Top iPhone Gaming App Publishers Based by Revenue in million U.S. dollars (January 2018)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Twitch's Most Popular Channels Ranked by Number of Followers in 1000s (February 2018)
Twitch's Most Popular Channels Ranked by Number of Followers in 1000s (February 2018)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

These Statistics Presenting the Penetration Rate of Gamers in the General Population in the U.S. (2012 to 2016)
These Statistics Presenting the Penetration Rate of Gamers in the General Population in the U.S. (2012 to 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Top 20 iOS Games Based on Downloads and Revenues)
Top 20 iOS Games Based on Downloads and Revenues)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Worldwide Value of Console Gaming Market from 2011 to 2020 in Million U.S. dollars (by type)
The Worldwide Value of Console Gaming Market from 2011 to 2020 in Million U.S. dollars (by type)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Top countries by game revenue
Top countries by game revenue
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Top 12 Best Games Ever According to Critics
Top 12 Best Games Ever According to Critics
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Worldwide Revenue of PC Sales and Gaming Computer in million U.S. dollars by segment (2015-2016)
The Worldwide Revenue of PC Sales and Gaming Computer in million U.S. dollars by segment (2015-2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Worldwide Revenue of Gaming Video Content in billion U.S. dollars (2016 to 2019)
The Worldwide Revenue of Gaming Video Content in billion U.S. dollars (2016 to 2019)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Worldwide In-Game Consumer Spending in Billion U.S. Dollars (2015 and 2020)
The Worldwide In-Game Consumer Spending in Billion U.S. Dollars (2015 and 2020)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Value of Social Online Games Market in the United States in Million U.S. dollars (2010 to 2020)
The Value of Social Online Games Market in the United States in Million U.S. dollars (2010 to 2020)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Worldwide Distribution of Major eSports Events by Region (2016)
The Worldwide Distribution of Major eSports Events by Region (2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Sales Breakdown of U.S. computer and video games by delivery format (2009 to 2016)
The Sales Breakdown of U.S. computer and video games by delivery format (2009 to 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Number of Peak Concurrent Steam Users in Millions (November 2012 to January 2018)
The Number of Peak Concurrent Steam Users in Millions (November 2012 to January 2018)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Global Revenue of Console and PC Games in billion U.S. dollars (2012 to 2022)
The Global Revenue of Console and PC Games in billion U.S. dollars (2012 to 2022)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Global Revenue of Estimated eSports Sponsorship in Billion U.S. Dollars (2016 and 2020)
The Global Revenue of Estimated eSports Sponsorship in Billion U.S. Dollars (2016 and 2020)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Global Revenue of F2P PC Games in Billion U.S. Dollars by Region (2016)
The Global Revenue of F2P PC Games in Billion U.S. Dollars by Region (2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Highest Paid Steam Game Titles by Number of Units Sold in 1000s (2017)
The Highest Paid Steam Game Titles by Number of Units Sold in 1000s (2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Global Market Revenue of F2P PC Games in Billion U.S. Dollars (2012 to 2022)
The Global Market Revenue of F2P PC Games in Billion U.S. Dollars (2012 to 2022)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Global Estimated Average per Capita Spending on Content Related to eSports in U.S. Dollars (2017 and 2020)
The Global Estimated Average per Capita Spending on Content Related to eSports in U.S. Dollars (2017 and 2020)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Distribution Tactics that Mobile Game Developers Around the World Utilize to Grow their Audience by level of importance (as of fall 2017)
The Distribution Tactics that Mobile Game Developers Around the World Utilize to Grow their Audience by level of importance (as of fall 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Distribution of eSports Viewership among the eSports Games Fans Around the World by Source (as of May 2017)
The Distribution of eSports Viewership among the eSports Games Fans Around the World by Source (as of May 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Data of Gaming Services and Platform Subscription Penetration Among Gamers Located in the United States (as of December 2016)
The Data of Gaming Services and Platform Subscription Penetration Among Gamers Located in the United States (as of December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

The Data Volume of Global Online Gaming Traffic in Petabytes Per Month (2016 to 20121)
The Data Volume of Global Online Gaming Traffic in Petabytes Per Month (2016 to 20121)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Survey of Which Type of Console You Own
Survey of Which Type of Console You Own
by WePC.com

クリエイティブ・コモンズ 表示 2.1


The Best Games of 2017 According to Critics
The Best Games of 2017 According to Critics
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Primary Motivations for Playing Video Games by Gender
Primary Motivations for Playing Video Games by Gender
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Number of Paid Tablet and Smartphone Games that's Owned by Gamers in the United States (as of December 2016)
Number of Paid Tablet and Smartphone Games that's Owned by Gamers in the United States (as of December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Number of Consumers Who Have Heard of Current-Generation Video Game Consoles in the U.S.
Number of Consumers Who Have Heard of Current-Generation Video Game Consoles in the U.S.
by WePC.com

クリエイティブ・コモンズ 表示 2.1

List of the World's Most Popular Core PC Games
List of the World's Most Popular Core PC Games
by WePC.com

クリエイティブ・コモンズ 表示 2.1

List of the Most Popular Advertising Software Development Kits or SDKs used by gaming and non-gaming apps on Android by share of voice (Q1 2017)
List of the Most Popular Advertising Software Development Kits or SDKs used by gaming and non-gaming apps on Android by share of voice (Q1 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


List of Most Played Games on Steam in 2017 (peak number of concurrent players in 1000s)
List of Most Played Games on Steam in 2017 (peak number of concurrent players in 1000s)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

List of Most Played Games on Steam in 2017 (hourly avg number of players, in 1,000s)
List of Most Played Games on Steam in 2017 (hourly avg number of players, in 1,000s)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

In-Game Purchases and Amount Spent According to U.S. Gamers (December 2016)
In-Game Purchases and Amount Spent According to U.S. Gamers (December 2016)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


How Video Game Console Devices are Used by their Users in the United States
How Video Game Console Devices are Used by their Users in the United States
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Global Number of Minutes Spent Watching Content on Twitch in billions (2012 to 2017)
Global Number of Minutes Spent Watching Content on Twitch in billions (2012 to 2017)
by WePC.com

クリエイティブ・コモンズ 表示 2.1

Handheld Consoles Hardware Market Global Revenue in billion euros (2014 to 2018)
Handheld Consoles Hardware Market Global Revenue in billion euros (2014 to 2018)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


Global eSports Brand Sponsorship and Advertising Spending in Million U.S. Dollars (2015 to 2020)
Global eSports Brand Sponsorship and Advertising Spending in Million U.S. Dollars (2015 to 2020)
by WePC.com

クリエイティブ・コモンズ 表示 2.1


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