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GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand  |  Associate Professor, University of Southern California Jenn Frank  |  Assistant Editor, Paste Games Bennett Foddy  |  Founder, foddy.net Robert Yang  |  Developer, Independent Steve Gaynor
GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand | Associate Professor, University of Southern California Jenn Frank | Assistant Editor, Paste Games Bennett Foddy | Founder, foddy.net Robert Yang | Developer, Independent Steve Gaynor
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-17_31_52-01-7D1_0517
17-17_31_52-01-7D1_0517
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-17_32_42-01-7D1_0545
17-17_32_42-01-7D1_0545
by Official GDC

クリエイティブ・コモンズ 表示 2.1


17-17_33_52-01-7D2_0214
17-17_33_52-01-7D2_0214
by Official GDC

クリエイティブ・コモンズ 表示 2.1

GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand  |  Associate Professor, University of Southern California Jenn Frank  |  Assistant Editor, Paste Games Bennett Foddy  |  Founder, foddy.net Robert Yang  |  Developer, Independent Steve Gaynor
GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand | Associate Professor, University of Southern California Jenn Frank | Assistant Editor, Paste Games Bennett Foddy | Founder, foddy.net Robert Yang | Developer, Independent Steve Gaynor
by Official GDC

クリエイティブ・コモンズ 表示 2.1

GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand  |  Associate Professor, University of Southern California Jenn Frank  |  Assistant Editor, Paste Games Bennett Foddy  |  Founder, foddy.net Robert Yang  |  Developer, Independent Steve Gaynor
GDC Microtalks 2016: Everyone Loves to Play Richard Lemarchand | Associate Professor, University of Southern California Jenn Frank | Assistant Editor, Paste Games Bennett Foddy | Founder, foddy.net Robert Yang | Developer, Independent Steve Gaynor
by Official GDC

クリエイティブ・コモンズ 表示 2.1


Advanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134, North Hall Date:  Thursday, March 17 Time:  4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134
Advanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134, North Hall Date: Thursday, March 17 Time: 4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Advanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134, North Hall Date:  Thursday, March 17 Time:  4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134
Advanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134, North Hall Date: Thursday, March 17 Time: 4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Advanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134, North Hall Date:  Thursday, March 17 Time:  4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos  |  Graphics Programmer, Valve Location:  Room 134
Advanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134, North Hall Date: Thursday, March 17 Time: 4:00pm - 5:00pmAdvanced VR Rendering Performance Alex Vlachos | Graphics Programmer, Valve Location: Room 134
by Official GDC

クリエイティブ・コモンズ 表示 2.1


17-10_06_24-01-7D1_0153
17-10_06_24-01-7D1_0153
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-11_47_02-01-7D2_0273
17-11_47_02-01-7D2_0273
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-11_49_08-01-7D1_0423
17-11_49_08-01-7D1_0423
by Official GDC

クリエイティブ・コモンズ 表示 2.1


17-11_32_02-01-7D1_0287
17-11_32_02-01-7D1_0287
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-11_32_36-01-7D1_0299
17-11_32_36-01-7D1_0299
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-11_33_56-01-7D1_0321
17-11_33_56-01-7D1_0321
by Official GDC

クリエイティブ・コモンズ 表示 2.1


17-10_12_10-01-7D1_0182
17-10_12_10-01-7D1_0182
by Official GDC

クリエイティブ・コモンズ 表示 2.1

17-10_07_54-01-7D1_0163
17-10_07_54-01-7D1_0163
by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1

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by Official GDC

クリエイティブ・コモンズ 表示 2.1


#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1


#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1


#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1


#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

#1ReasonToBe Brenda Romero  |  Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander  |  Editor at Large, Gamasutra Constance Steinkuehler  |  Professor, Universty of Madison Wisconsin Elizabeth LaPensee  |  Game Designer, Odaminowin
#1ReasonToBe Brenda Romero | Program Director/Game Developer, UC Santa Cruz/Romero Games Leigh Alexander | Editor at Large, Gamasutra Constance Steinkuehler | Professor, Universty of Madison Wisconsin Elizabeth LaPensee | Game Designer, Odaminowin
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Classic Game Postmortem: Yars' Revenge Howard Scott Warshaw  |  Licensed Psychotherapist/ Video Game Pioneer, Independent Location:  Room 135, North Hall Date:  Thursday, March 5 Time:  11:30am - 12:30pm
Classic Game Postmortem: Yars' Revenge Howard Scott Warshaw | Licensed Psychotherapist/ Video Game Pioneer, Independent Location: Room 135, North Hall Date: Thursday, March 5 Time: 11:30am - 12:30pm
by Official GDC

クリエイティブ・コモンズ 表示 2.1


Classic Game Postmortem: Yars' Revenge Howard Scott Warshaw  |  Licensed Psychotherapist/ Video Game Pioneer, Independent Location:  Room 135, North Hall Date:  Thursday, March 5 Time:  11:30am - 12:30pm
Classic Game Postmortem: Yars' Revenge Howard Scott Warshaw | Licensed Psychotherapist/ Video Game Pioneer, Independent Location: Room 135, North Hall Date: Thursday, March 5 Time: 11:30am - 12:30pm
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Diversity Advocacy Workshop Kate Edwards  |  Executive Director, International Game Developers Association Manveer Heir  |  Gameplay Designer, Bioware Montreal Tim Borrelli  |  Lead Animator, 5th Cell Sheri Graner Ray  |  CEO/Founder, Zombie Cat Studios L
Diversity Advocacy Workshop Kate Edwards | Executive Director, International Game Developers Association Manveer Heir | Gameplay Designer, Bioware Montreal Tim Borrelli | Lead Animator, 5th Cell Sheri Graner Ray | CEO/Founder, Zombie Cat Studios L
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Diversity Advocacy Workshop Kate Edwards  |  Executive Director, International Game Developers Association Manveer Heir  |  Gameplay Designer, Bioware Montreal Tim Borrelli  |  Lead Animator, 5th Cell Sheri Graner Ray  |  CEO/Founder, Zombie Cat Studios L
Diversity Advocacy Workshop Kate Edwards | Executive Director, International Game Developers Association Manveer Heir | Gameplay Designer, Bioware Montreal Tim Borrelli | Lead Animator, 5th Cell Sheri Graner Ray | CEO/Founder, Zombie Cat Studios L
by Official GDC

クリエイティブ・コモンズ 表示 2.1


Diversity Advocacy Workshop Kate Edwards  |  Executive Director, International Game Developers Association Manveer Heir  |  Gameplay Designer, Bioware Montreal Tim Borrelli  |  Lead Animator, 5th Cell Sheri Graner Ray  |  CEO/Founder, Zombie Cat Studios L
Diversity Advocacy Workshop Kate Edwards | Executive Director, International Game Developers Association Manveer Heir | Gameplay Designer, Bioware Montreal Tim Borrelli | Lead Animator, 5th Cell Sheri Graner Ray | CEO/Founder, Zombie Cat Studios L
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Diversity Advocacy Workshop Kate Edwards  |  Executive Director, International Game Developers Association Manveer Heir  |  Gameplay Designer, Bioware Montreal Tim Borrelli  |  Lead Animator, 5th Cell Sheri Graner Ray  |  CEO/Founder, Zombie Cat Studios L
Diversity Advocacy Workshop Kate Edwards | Executive Director, International Game Developers Association Manveer Heir | Gameplay Designer, Bioware Montreal Tim Borrelli | Lead Animator, 5th Cell Sheri Graner Ray | CEO/Founder, Zombie Cat Studios L
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Building a Manifesto for Game Accessibility Thomas Westin  |  Ph.D. Student, Stockholm University Ian Hamilton  |  Accessibility Specialist, Ian Hamilton DC Tara Voelker  |  QA Lead, Ready at Dawn Michelle Hinn  |  Accessibility and Usability Games Consul
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
by Official GDC

クリエイティブ・コモンズ 表示 2.1


Building a Manifesto for Game Accessibility Thomas Westin  |  Ph.D. Student, Stockholm University Ian Hamilton  |  Accessibility Specialist, Ian Hamilton DC Tara Voelker  |  QA Lead, Ready at Dawn Michelle Hinn  |  Accessibility and Usability Games Consul
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Building a Manifesto for Game Accessibility Thomas Westin  |  Ph.D. Student, Stockholm University Ian Hamilton  |  Accessibility Specialist, Ian Hamilton DC Tara Voelker  |  QA Lead, Ready at Dawn Michelle Hinn  |  Accessibility and Usability Games Consul
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
by Official GDC

クリエイティブ・コモンズ 表示 2.1

Classic Game Postmortem: Adventure
Classic Game Postmortem: Adventure
by Official GDC

クリエイティブ・コモンズ 表示 2.1


Classic Game Postmortem: Adventure
Classic Game Postmortem: Adventure
by Official GDC

クリエイティブ・コモンズ 表示 2.1


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