Fragmentarium (Menger / Icosahedron intersection) : 無料・フリー素材/写真
Fragmentarium (Menger / Icosahedron intersection) / Syntopia
ライセンス | クリエイティブ・コモンズ 表示 2.1 |
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説明 | Added Phong shading (a single light source plus camera light) to my renderer. The normals are calculated using finite differences of the DE, which introduce some artifacts. When I implement anti-alias, I will try deriving the normals from the z-buffers for each pixel.The above images are intersections of two fractals - this can be done by creating a joint DE, by taking the maximum of each DE. Likewise unions of fractals can be created by taking the minimum of each DE. |
撮影日 | 2010-12-15 22:08:57 |
撮影者 | Syntopia , Århus, Denmark |
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